Pre-Alpha 1 (Creative Mode):
  • Procedural Generation
  • Block Place (Instant)
  • Block Break (Instant)
  • Inventory
  • Walking / Running
  • Flying (Creative style)
  • Main Menu
  • Load / Save Game
  • Options Built In Game
  • Day & Night Cycles
  • Railway System
  • Key Bindings Options
  • Multiplayer
  • Import Collada "dae" Models in Game
Make Greenlight Public (Between Creative / Survival)

Pre-Alpha 2 (Survival Mode):
  • Improving Creative Mode
  • Health
  • Food
  • Fall Damage
  • Environmental Damage
  • Hunger Damage
  • Basic Crafting System
  • Basic Processing System
  • Container Storage
  • Farming
  • Fishing
  • Ores
  • Gems
  • Ingots
  • Wood
Alpha 1 (Steam Early Access & Mobs):
  • Improving Creative Mode
  • Improving Survival Mode
  • Added AI (Mobs)
  • Steam Workshop Support for Models
  • Steam Workshop Support for Saves
  • Steam Support for Multiplayer
  • Special Page that uses Steam API to give the user a steam key. Also People who buy from Steam using our API will be able to Get a Special Tag on the forums.
Alpha 2 (Alternate Game Modes)
  • Improving Creative Mode
  • Improving Survival Mode
  • This is when we take the highest voted game modes and start adding them to the game. For example Dayz Style or Hunger Game Style. We also take map contribution by the players for these and them directly into the game and truly make this into a community experience.

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